Expedition 33 might have saved the Western Game Industry. How a 30 people studio revolutionized the western game industry
- BasedNerds.Net
- Apr 28
- 3 min read

Just when many thought the video game industry was locked in a downward spiral—plagued by DEI checkboxes, bloated corporations, and soulless live-service cash grabs—a small new studio has emerged to breathe life back into the scene. Sandfall Interactive, a team of just 33 developers, many of them former Ubisoft employees, has stunned the world with the release of Expedition 33.
Expedition 33 has already gained the attention of both gamers and journalists. On streaming websites and social networks, gamers are playing the game themselves or streaming the game live, and the general opinion is the same: they love the game. The cross-platform praise created a larger discussion about what makes a game just great.
Founded in France in 2020, Sandfall Interactive started out on one clear mission: creating top-rated 3D PC and next-generation console games, focusing on production-value single-player games. On their website, they explain they believe the latest technologies allow indie teams to provide the best quality without sacrificing creativity or responsiveness. Their mission is clear and bold: offering you a great story, good characters, and stunning fantasy worlds.
The numbers are the evidence. Released to huge success, Expedition 33 sold over 500,000 copies on its first day, a number impressive considering this was a brand-new IP—in light of the fact the game was also Day One on Game Pass. Actually, this release edged out the release of any Ubisoft title on Steam over the last two years, including such heavy hitters like the Assassin's Creed Shadows.
Aside from sales numbers, the title has resonated by offering players something most thought the market had forgotten: a clean, compelling single-player experience full of heart, staggeringly beautiful visuals, and a catchily infectious soundtrack.
Unlike today's common trends—rushed releases, endless microtransactions, and "checklist-driven" design—Expedition 33 harks back to the passion-driven projects of the late '90s and early 2000s. The game’s success is a staggering reminder that more employees and larger budgets don't guarantee quality. Compared to games like South of Midnight, another Day One Game Pass title which peaked at only 1,438 concurrent players, Expedition 33 nearly reached a six-figure player count on Steam during launch weekend, clocking over 98,000 concurrent players.
Leading Sandfall Interactive is Guillaume Broche, a former Ubisoft associate producer and narrative lead. Broche and his team saw firsthand the corporate bloat strangling creativity in the AAA industry. Their leap of faith to build something better has paid off—Expedition 33 is not just a success story, it's a blueprint for the future of gaming.
With a lean team, passion, and modern tools like Unreal Engine 5, Sandfall Interactive has proven that small studios can now match—and even surpass—the billion-dollar giants. If major publishers like Ubisoft, EA, and Square Enix don't adapt, they risk being left behind permanently.
In a gaming landscape desperate for originality, Expedition 33 stands as a shining beacon of what can be achieved when creativity, heart, and talent are prioritized above all else.
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Sales Milestones
1 Million Copies Sold in 3 Days: Clair Obscur: Expedition 33 achieved a remarkable milestone by selling over 1 million copies within just three days of its release, not accounting for Game Pass players. YouTube+51Push Square+51XboxEra+51
500,000 Copies Sold in 24 Hours: The game sold 500,000 copies within its first 24 hours, surpassing the developers' expectations. GamesRadar++1Instant Gaming News+1
📊 Player Engagement
Peak Concurrent Players on Steam: The game reached a peak of 121,422 concurrent players on Steam, placing it among the top turn-based RPGs on the platform. Geek Culture+2SteamDB+2X (formerly Twitter)+2
🏆 Critical Acclaim
Metacritic and OpenCritic Scores: Clair Obscur: Expedition 33 received "universal acclaim" on Metacritic and holds a top critic average score of 91% on OpenCritic, making it one of the highest-rated games of 2025. GamerBrain.net+50Wikipedia+50Wikipedia, l'enciclopedia libera+50
IGN Review: IGN awarded the game a 9/10, describing it as a "modern RPG classic" and praising its turn-based combat and narrative depth. IGN+15IGN+15Recensioni Multimedia+15
🎨 Artistic and Narrative Excellence
The Guardian's Perspective: The Guardian highlighted the game's painterly environments and emotionally rich storytelling, noting its inspiration from Japanese RPGs and its unique Belle Époque setting. GamesRadar++5The Guardian+5Wikipedia+5
The Verge's Analysis: The Verge commended the game's robust and customizable turn-based combat system, emphasizing its strategic depth and the innovative use of "Pictos" and "Luminas" for character enhancement. The Verge+1The Verge+1
🧑💻 Development Team
Studio Background: Sandfall Interactive, founded in 2020 in France by Guillaume Broche, developed Clair Obscur: Expedition 33 with a team of approximately 30 people. The studio aimed to deliver high-fidelity, single-player experiences inspired by classic JRPGs. Steam Community+50Wikipedia, l'enciclopedia libera+50Wikipedia+50
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